I designed this mission for a game I'm quite fond of, Rainbow Six: Vegas 2. Included is the mission overview, along with a specific breakdown of the logic and design of a specific encounter within the mission.
I designed this mission for a game I'm quite fond of, Rainbow Six: Vegas 2. Included is the mission overview, along with a specific breakdown of the logic and design of a specific encounter within the mission.
        I always appreciate good feedback and constructive criticism. If you have some you'd like to provide, I'd love to hear it!
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	                        My Approach to UX Design
      
      	          
              
          
	                        Active Reload - Gears of War 4
      
      	          
              
          
	                        The UX of Eon Altar